AI Insights · Timothy · July 2023
Top 5 Space Games Performance in Oceania Q2 2023
In Q2 2023, the top 5 space games in Oceania showed varied performance in weekly downloads, revenue, and active users. Honkai: Star Rail and Galaxiga - Classic 80s Arcade led in revenue and active users respectively.
In Q2 2023, the top 5 space games on a unified platform in Oceania demonstrated a range of performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared over the quarter.
Honkai: Star Rail from COGNOSPHERE PTE. LTD. saw significant weekly revenue, peaking at approximately $388K in the week of May 15. The game's weekly downloads started strong with 62.4K in the week of April 24, gradually declining to around 3.7K by the end of June. Weekly active users hit a high of 54.6K in early May before stabilizing around 42.3K towards the end of the quarter.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. exhibited steady weekly revenue, maintaining figures around $12K to $14K throughout the quarter. Weekly downloads remained consistent, fluctuating between 7K and 10.5K. Active users peaked at 39K in mid-April and remained relatively stable around 37K to 38K in June.
Booster Up! from Rollic Games experienced fluctuating weekly revenue, reaching up to $1.1K in early June. Weekly downloads peaked at 14.7K in early May but saw a decline to approximately 3.9K by the end of June. The game also saw a high of 18.5K active users in early May, which then tapered off to around 6.7K by the quarter's end.
Find the Alien: Fun Adventure by MOONEE PUBLISHING LTD. maintained low but consistent weekly revenue, peaking at $32 in late May. Weekly downloads showed a peak of 5.1K in late May, with active users reaching a high of 10.5K in early June, before slightly decreasing to around 9.6K by the end of the quarter.
Alien Invasion: RPG Idle Space from Crazy Labs demonstrated steady weekly revenue, with figures ranging from $3.6K to $4.7K. Weekly downloads peaked at 5.4K in early April and saw another rise to 4.8K by the end of June. Active users fluctuated, peaking at 11.3K in mid-April and stabilizing around 10.5K towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.